Original fan illustration of MyrtleVanguard4 ★

Arknights · Global

Myrtle

Myrtle is a 4-star Vanguard who turns a safe opening into deployment points. Use S1 for faster DP generation and give her a blocker whenever enemies can reach her during the skill.

FlagbearerDP generation

POWER INDEX

87/100

Concentrates a lot of DP in one early slot. Openings with immediate pressure still need someone else to block.

View the rubric ↗

Train this first

S1 · Support β

Train Support β for a faster DP opening. Stop at rank 7 until earlier deployment would change the stages you play.

Recommended stopping pointSkill rank 7 → M3See skill details ↓

Upgrade value

High

Acquisition priority

High

Training difficulty

Low

Field assessment

Strengths

A low-cost opener who can turn an empty field into a full deployment. Her talent helps Vanguards recover while you set up.

Limitations

She gives up her block during skill use. A fast enemy can walk straight through her tile.

Upgrade advice

Raise skill level 7 early. Prioritize S1 mastery when shaving seconds off the opening changes who you can deploy in time.

Power breakdown

Role performance28 / 30
Stage coverage24 / 25
Reliability16 / 20
Distinct utility10 / 15
Team fit9 / 10

Myrtle skills and mastery

S2 · E1 Lv 1

Healing Wings

Trades some DP tempo for nearby healing. Consider it when an early blocker needs help before a Medic can deploy.

Manual · Charges by time

RankSP costInitial SPDuration
Rank 727716 s
M126816 s
M225916 s
M3241016 s
Plan mastery materials ↗

Talents & modules

Talents

Glistening

At E2 Lv 1 · base potential

Deployed Vanguards recover HP while Myrtle stays on the field.

Modules

BEA-X · Private Collections

E2 Lv 40 · standard module

Place another blocker directly ahead of her for an extra block during the DP skill. Later stages increase her Vanguard regeneration.

Team pairings

Cuora ↗

Let Cuora take the first contested tile so Myrtle can keep generating DP.

Kroos ↗

An inexpensive ranged deployment can clear early enemies while Myrtle prints DP.

Common questions about Myrtle

Which Myrtle skill should I master first?

Start with S1, Support β. At skill level 7 it costs 25 SP and starts with 10. At M3 it costs 22 and starts with 13, so the first activation takes nine seconds instead of 15 with normal SP recovery. It also delivers its DP over eight seconds.

When is Healing Wings worth using?

Use S2 when a nearby blocker needs healing before a Medic can deploy. If the squad already survives the opening, S1 usually makes it easier to afford your frontline sooner.

Global game data · Original fan illustration · Terra Wiki kit reference ↗