Targeting - Primary
At E1 Lv 55 · base potential
Some attacks deal a larger hit. Plan around typical damage when a single critical hit would decide the stage.
Sniper3 ★Arknights · Global
Kroos is a low-cost 3-star Marksman who prioritizes flying enemies. She is an efficient early investment for drones and lightly armored targets.
POWER INDEX
67/100A dependable early drone answer with a low ceiling against harder physical targets.
View the rubric ↗Train this first
Max Double Tap - Auto for early anti-air coverage. Kroos has no Mastery ranks.
Upgrade value
HighAcquisition priority
HighTraining difficulty
LowA cheap Marksman whose class prioritizes aerial targets. Her automatic multi-hit skill asks for little attention.
High-defense enemies blunt her individual hits. Her three-star promotion cap limits long-term scaling.
E1 and skill level 7 make a practical early stopping point. Three-star operators have no skill masteries or modules.
S1 · E0 Lv 1 · Train first
An automatic two-shot attack. Put her where regular attacks can build charge between drones.
Automatic · Charges by attacking
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 4 | 0 | — |
No mastery ranks available.
At E1 Lv 55 · base potential
Some attacks deal a larger hit. Plan around typical damage when a single critical hit would decide the stage.
This operator has no module path.
Elite 1 and skill rank 7 are her upgrade ceiling for promotion and skills. Raise her toward Elite 1 level 55 if you rely on her regularly. She has no Elite 2, Mastery, or Module.
Her damage is physical and defense is applied to each hit. Use her for drones and lightly armored enemies, then use an Arts attacker such as Click on a heavily armored lane.
Global game data · Original fan illustration · Terra Wiki kit reference ↗