Casting Speed Up
At E1 Lv 55 · base potential
An attack speed increase helps her reapply slow sooner.
Supporter3 ★Arknights · Global
Orchid is a low-cost 3-star Supporter who slows enemies with ranged Arts attacks. Use her when an enemy needs to spend more time inside your squad’s attack range.
POWER INDEX
61/100Cheap access to ranged slows, with limited output and no promotion path beyond E1.
View the rubric ↗Train this first
Train Swift Strike α if you rely on Orchid to keep targets under fire. Orchid has no Mastery ranks.
Upgrade value
MediumAcquisition priority
MediumTraining difficulty
LowApplies slow through attacks, helping a squad handle a dangerous target without immediately blocking it.
Single-target slows can be absorbed by less important enemies. She offers limited damage herself.
E1 and skill level 7 are the ceiling for the utility investment. Stop earlier if the current slow already works.
S1 · E0 Lv 1 · Train first
Increases damage and how frequently she can refresh slows. Save it for an enemy that must stay in range.
Manual · Charges by time
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 45 | 0 | 25 s |
No mastery ranks available.
At E1 Lv 55 · base potential
An attack speed increase helps her reapply slow sooner.
This operator has no module path.
Place her where her range overlaps your damage dealers and starts before enemies reach the block line. Against a single dangerous enemy, a longer firing window can matter more than her own damage.
No. Her upgrade path ends at Elite 1 and skill rank 7. Build her only as far as needed for the slow and survivability your squad requires.
Global game data · Original fan illustration · Terra Wiki kit reference ↗