Forceful Fist
At E2 Lv 1 · base potential
Some hits hit harder and temporarily reduce the enemy’s attack.
Guard6 ★Arknights · Global
Mountain is a 6-star Guard who can establish an early ground lane with low deployment cost. His Elite 1 skill adds a block, self-healing, and attacks against every enemy he blocks.
POWER INDEX
85/100Very efficient at establishing one lane early, with limited reach against ranged and high-defense enemies.
View the rubric ↗Train this first
Train Sweeping Stance for early laneholding. Start at rank 7 and invest in Mastery if he regularly opens a lane alone.
Upgrade value
HighAcquisition priority
MediumTraining difficulty
ModerateS2 adds block and self-recovery in a persistent stance with a fast opening.
S2 reduces reach and defense. Flying enemies and pressure outside his tile need another answer.
S2 unlocks at E1 and is already functional there. Consider S2 mastery if he is regularly your first laneholder.
S1 · E0 Lv 1
The next enhanced hit can strike a second enemy. Useful when keeping the default attack range matters.
Automatic · Charges by attacking
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 4 | 0 | — |
| M1 | 4 | 0 | — |
| M2 | 4 | 0 | — |
| M3 | 3 | 0 | — |
S2 · E1 Lv 1 · Train first
Toggle after deployment to gain self-healing and hit everyone he blocks. The stance sacrifices defense and reach.
Manual · Charges by time
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 8 | 0 | — |
| M1 | 7 | 0 | — |
| M2 | 6 | 0 | — |
| M3 | 5 | 0 | — |
S3 · E2 Lv 1
Delivers heavier double hits with a push, stronger talent activation and a slower attack rhythm.
Manual · Charges by time
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 44 | 25 | 27 s |
| M1 | 43 | 25 | 28 s |
| M2 | 42 | 25 | 29 s |
| M3 | 40 | 25 | 30 s |
At E2 Lv 1 · base potential
Some hits hit harder and temporarily reduce the enemy’s attack.
At E2 Lv 1 · base potential
Improves defense and gives a chance to dodge physical attacks.
E2 Lv 60 · standard module
Boosts attack speed while above half health. Later stages improve his offensive talent.
E2 Lv 60 · standard module
Adds physical dodge. Higher stages let him Frighten a target with the attack after a dodge.
Use S2, Sweeping Stance. Activate it after deployment to gain self-recovery and hit the enemies he blocks. The stance trades away his normal reach and some defense.
Bring ranged coverage for drones and an Arts attacker for enemies whose defense prevents him from clearing the lane. His self-healing is most useful when damage comes at a pace he can sustain.
Global game data · Original fan illustration · Terra Wiki kit reference ↗