Rhine Charged Suit
At E2 Lv 1 · base potential
Attack and defense build over time after deployment.
Defender6 ★Arknights · Global
Saria is a 6-star healing Defender. S1 keeps nearby allies alive in routine fights, while S3 slows enemies and increases the Arts damage they take during a coordinated burst.
POWER INDEX
90/100Compresses tanking and healing into one slot and offers an Arts support window when the squad can exploit it.
View the rubric ↗Train this first
Train First Aid to M1 for routine healing. Train S3 instead if her main job is setting up Arts bursts.
Upgrade value
HighAcquisition priority
MediumTraining difficulty
HighS1 is a focused emergency heal, while S3 supplies healing, slow and Arts damage amplification.
S3 has a demanding cycle and asks for coordinated damage. Dedicated Protectors can be better against sustained physical pressure.
S1 M1 is a focused breakpoint for regular lane duty. Work on S3 when your Arts squad can exploit its window.
S1 · E0 Lv 1 · Train first
Stores heals for nearby allies who fall below half health. Useful when small scratches would waste charges.
Automatic · Charges by time
| Rank | SP cost | Initial SP | Duration | Charges |
|---|---|---|---|---|
| Rank 7 | 5 | 0 | — | 2 |
| M1 | 4 | 0 | — | 2 |
| M2 | 4 | 0 | — | 2 |
| M3 | 4 | 0 | — | 3 |
S2 · E1 Lv 1
Automatically heals several nearby allies on a wider area cycle.
Automatic · Charges by time
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 8 | 0 | — |
| M1 | 8 | 0 | — |
| M2 | 8 | 0 | — |
| M3 | 7 | 0 | — |
S3 · E2 Lv 1
Creates a deliberate support window. Enemies slow down and take more Arts damage while allies receive healing.
Manual · Charges by time
| Rank | SP cost | Initial SP | Duration |
|---|---|---|---|
| Rank 7 | 80 | 55 | 22 s |
| M1 | 80 | 60 | 24 s |
| M2 | 80 | 65 | 27 s |
| M3 | 80 | 70 | 30 s |
At E2 Lv 1 · base potential
Attack and defense build over time after deployment.
At E2 Lv 1 · base potential
Effective healing gives the recipient SP when they can receive it.
E2 Lv 60 · standard module
Improves low-health healing and increases the SP supplied by heals at higher stages.
E2 Lv 60 · standard module
Reduces incoming damage and improves the attack and defense she builds while deployed.
Time Click’s S2 to overlap Saria’s S3 when an armored target enters range.
Saria sustains the line while Lappland adds ranged ground pressure.
S1 M1 is a useful first step if Saria spends most stages healing your frontline. Its SP cost drops from five to four. Invest in S3 when you have Arts damage dealers ready to use the burst window.
Position Saria so the target is in Calcification’s area. Activate the damaging skill while the target is affected, and check that the attacker can reach it for the full window.
Global game data · Original fan illustration · Terra Wiki kit reference ↗